Unskilled swimmers can reach an exit ramp out of water if near enough, but magma will certainly cost your miner's life (the flow from either can knock dwarves off ledges, or naturally flood the fortress.) Channeling and ramping designations involve two operations, and your dwarf will be submerged in the fluid when done. Miners can dig these safely, provided there is an escape route. When designating any digging operation, warm and damp tiles will flash, indicating magma or water in adjacent tiles. Leftclick and hold while moving through the z-levels. This is particularly handy when you want to designate the same tile on several z-levels, typically to create up/down stairs. Tiles can also be designated by using the mouse and left-clicking. A yellow area should now be highlighted, indicating the area to be mined.
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